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Bibliography

 

Dembo, S. & Bellow, A. (2013). Untangling the web: 20 tools to power up your teaching. Thousand Oaks,       CA: Corwin.

 

Dirkson, J. (2012). Design for how people learn. Berkeley, CA: New Riders.

 

Haidt, J. (2006). The happiness hypothesis: Finding modern truth in ancient wisdom. Nework, NY: Basic Books.

 

Hall, T. E., Meyer, A., & Rose, D. H. (Eds.) (2012). Universal design for learning in the classroom. New York, NY: Guilford Publications.

 

Hill, B.A., (2014). Breaking through: Using educational technology for children with special needs. Garden City Park, NY: Square One Publishers.

 

Morgan, E. J. (2013). Virtual worlds: Integrating second life into the history classroom. History Teacher, 6(4), 547-559.

 

Perez, L. (2013). Mobile learning for all: Supporting accessibility with the iPad. Thousand Oaks, CA: Corwin.

 

 

 Pond5 Inc. (Producers). (n.a.). Carnival Fairground. Retrieved from http://www.pond5.com/music/1/*.html

 

RoboPutty. (Producer.). (2012, December 20). Minecraft- The Beit Hamikdash. (Video). Retrieved from http://youtu.be/-0XuZTT2aVY

 

 

 

Digital Images: http://www.dreamstime.com/free-photos; iStockphoto.com

 

With special thanks to Professor Linda Godsey, University of West Georgia and

my appreciation  to Julie Dirksen, without whom I would never have known a schnurbarrt.

 

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