Limitations of MMORPG
While the benefits of MMORPG are significant, the limitations of gaming should be explored. Limitations can be categorized into three general areas: Behavioral issues, gender problems, and other issues.
Behavioral Issues:
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addiction (King & Delfabbro, 2014)
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aggression (Gotterbarn, 2010)
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violence (Gotterbarn, 2010)
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self-centeredness (Gotterbarn, 2010)
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low physical activity (Gotterbarn, 2010)
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lowered academic performance (Gotterbarn, 2010)
Gender Problems:
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boys - more comfortable using technology than girls (Gotterbarn, 2010)
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girls - less positive attitude toward using technology (Gotterbarn, 2010)
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girls are at a disadvantage using gaming in an educational setting (Gotterbarn, 2010)
Other Issues:
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funding (McCrea, 2013)
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time - to experiment and to get running in a classroom (McCrea, 2013)
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accessibility (Hess & Gunter, 2013)
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distraction to learning (Psotka, 2013)
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cognitive overload (Psotka, 2013)
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not enough games for specific age groups (Electronic Education Report, 2013)
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difficult, time consuming, and costly to create (Kapp, 2012)
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runs counter to school organization (Shaffer, et al., 2004)
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lack of understanding of educational benefits (Hess & Gunter, 2013)