
Limitations of MMORPG
While the benefits of MMORPG are significant, the limitations of gaming should be explored. Limitations can be categorized into three general areas: Behavioral issues, gender problems, and other issues.
Behavioral Issues:
- 
addiction (King & Delfabbro, 2014) 
- 
aggression (Gotterbarn, 2010) 
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violence (Gotterbarn, 2010) 
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self-centeredness (Gotterbarn, 2010) 
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low physical activity (Gotterbarn, 2010) 
- 
lowered academic performance (Gotterbarn, 2010) 
Gender Problems:
- 
boys - more comfortable using technology than girls (Gotterbarn, 2010) 
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girls - less positive attitude toward using technology (Gotterbarn, 2010) 
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girls are at a disadvantage using gaming in an educational setting (Gotterbarn, 2010) 
Other Issues:
- 
funding (McCrea, 2013) 
- 
time - to experiment and to get running in a classroom (McCrea, 2013) 
- 
accessibility (Hess & Gunter, 2013) 
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distraction to learning (Psotka, 2013) 
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cognitive overload (Psotka, 2013) 
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not enough games for specific age groups (Electronic Education Report, 2013) 
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difficult, time consuming, and costly to create (Kapp, 2012) 
- 
runs counter to school organization (Shaffer, et al., 2004) 
- 
lack of understanding of educational benefits (Hess & Gunter, 2013) 
